Mario 128 - Demo
A downloadable game for Windows
This project uses Roystans Super Character Controller as the foundation for movement and physics. With further modification it is meant to eventually form the basis for an advanced Unity 5 3D platforming framework; art and sound assets excluded of course.
*This playable demo is a concept meant to showcase what is possible only, and no further development of it is planned.
*No violation of 3rd party intellectual property is intended.
*No decompiled dissemination of 3rd party intellectual property will take place.
*The art and sound assets used in this concept will never be included in any development kits or asset packs that may arise from this project.
*This demo has not been optimized for performance and numerous glitches exist, as the framework is incomplete.
- Download default Concept version (high end systems) or no grass shader version (low end systems).
- Run Mario 128
Minimum requirements for default concept version at 720p: GTX 1060 / RX 480.
720p is recommended for default concept version unless you have very high end hardware. Analog Controller is highly recommended.
- Update - Castle Grounds and InteriorSep 28, 2017
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Give the no grass version a try.
It's a Ultra HD remake of Super Mario 64 (Super Mario 4K), My PC (Windows 7) going very slow, because it isn't so powerful that it works for me optimally.
Could you put a graphics quality selector for less powerful PC's?
I may release an optimized version with different settings later, as I work on the framework. But the goal isn't to continue with this build (it contains mario galaxy assets-nintendo will destroy me), it will be something entirely different and original. Short answer: No.
Ah Ok, you can't for reasons of Copyright (DMCA), it will happen like the ones I found in 2016:
No Mario's Sky: https://asmb.itch.io/no-marios-sky
Other games: https://itch.io/takedowns/71240